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NNTP-Posting-Date: Mon, 14 Dec 2015 09:28:02 -0600
From: Vreejack <homeless.beggar@internet.crossroads.usa>
Newsgroups: alt.binaries.e-book.rpg
Subject: Re: TSR Initiative: The Rod of Seven Parts - "The Rod of Seven Parts Box Set (2E).pdf" (000/246) 72.4 MBytes yEnc
Date: Mon, 14 Dec 2015 10:28:02 -0500
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On Sat, 12 Dec 2015 19:27:38 -0500, Spanky The Man
<SpankyTheMan@gmail.com> wrote:
>"TSR 1145 The Rod of Seven Parts" is another "black-box" 2.5 revision
>game released in the latter part of the TSR era. It is based around
>the eponymous rod, a magical artifact of lawful magic first introduced
>to the game in the third OD&D supplement "Eldritch Wizardry". Here, a
>whole campaign is arranged around the discovery and use of this
>powerful item.
>
>For reasons I can't quite put my finger on, I never really liked this
>adventure. There's nothing really bad about it - it looks quite well
>written and fun - but it doesn't fit the style of game I like to play.
>This set is not 100% complete, unfortunately. None of the sets I have
>found have had all the maps. In fact, those I did find had segmented
>the maps to such a point I had difficulty stitching them back together
>in a way I found satisfactory and in this case I actually left them
>unstitched. Even so, the set is still missing 9 of the original 10
>"tactical" maps. I did rearrange the existing material to better fit
>the flow of the quest, and added the usual bookmarks and OCR, so at
>least there was some small improvement.
To answer a previous question, yes, someone reads them. I think I will
copy them as comments to the PDF
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